I've entered two games into
JayIsGames.com casual Game design competition #5. My other game is a
redneck trailer sim game where you trick it out with upgrades like Wheel spinners, spoilers and undercarriage neons.
The theme for this competition is "UPGRADE".
My Robotic Bug Game entry is a simple idea that got very complicated very quickly. In fact, I think I might have made the game a bit too hard, but maybe not.
It started as an "avoid the other bugs" game that got gradually harder by adding more bugs. It starts with a couple of ants, then some spiders, then some really annoying mosquitoes.
The enemies are not intelligent...they do not chase you, but there are a lot of them, and they seem to be random, but they are actually not. There are probably some players that will find the "safe spot" where no bugs will hit you.
So it started with the bug you drive around avoiding the bugs, and eating the "food" bugs. That's it. It was kinda boring. So I added a health system, where if you eat a food bug, the heath goes up, and if you get hit by a bad bug, the health goes down. I mae it start at like Health:20%, and then when it got to 100%, it triggered the "win" and it would go to the next level.
So then I decided that once the level was finished, the reward should be a newer faster bug, that was harder to kill and needed more food. So I built those, added more enemy bugs, and it still wasn't holding my attention.
Oh, and this whole time, there are also obstacles that make the whole thing like a maze, so I played with putting those in strategic places to make the levels harder.
Then, I wanted to add weapons. Not weapons that are attached to the robot bug, but that are on the field.
I made a nuke that you drive over and it blows all the bugs away for a second or two...giving you a little much needed breathing room on the 3rd and 4th level.
Then I felt like coming up with another one, but instead of a weapon, I made a little "incubator" I called it "Horde". Basically, you drive over that and 4 food bugs speed out of it. This can help when your health is low.
The third and last powerup is the plant remover. I called it "Hydro". Basically, when you roll over it, it takes away the plants on the field so they won't be obstacles.
Then I decided to make some of the plants where you can go under them...just to confuse things a bit.
I thought I was done. I made 4 levels, so the game could take about 10 minutes to finish. Oh, and I added a high score board (mochi Leaderboard) that tallies how many Robot Bug Vehicles you used to finish the game. The best possible score is 4 (which I still have not achieved...I think my best is 6 or 8 or something).
So then I though about a "Survival Mode". This is like that video game "driver" where like 6 cop cars are chasing you and you try to stay in front of them.
Well, I used the same idea, where you get a modified version of the "Stinkbug". I chose the stinkbug because it is fairly small (not like the cockroach) and not too slow. So I switched out the engine and added traction and navigation from the cockroach, and drop him in the middle of a mass of bugs. More bugs come out at 40 seconds, 80 seconds, and 100 seconds. There are a couple of nukes thrown in there for a moment of calm, but it doesn't last long.
Well, then I think now I have a pretty good game.
So the idea is you successfully pilot one ship, and your reward is to get upgraded to a higher performance vehicle.
Oh, and you have to do a flight check before you launch. This was a nod to the JayIsGames.com comunity, that seems to really be fascinated with "escape" games (search JayIsGames for "escape the Kitchen"...it's my favorite. It's not a complicated flight check, but you have to do it before you can deploy. (just click on buttons and switches to see what they do. Some are time toggle switches, some are press button and some are motion sensor buttons...you'll see. Don't get frustrated...it's easier than you think.
Oh, the "survival" mode has it's own high score system, capturing how long you stayed in.
Maybe in the future I will add levels, but only to add powerups and more enemy bugs. I didn't want to make the game too long because it's kind of the same thing throughout, and that gets dull sometimes if it's not a puzzle or something.
So, something I've done with this game is new for me, sort of new. I have created a game I can not beat. Well, I may have beat it once, but I have to build in cheats while I'm testing it, and then take them out for the launch. I've only created a couple of games like that, and it's funny, I always wonder what people do in those cases...maybe just get testers to test the heck out of it or something.
As far as coding goes, I think almost all of it is "HitTests". Pretty simple.
The owner of JayIsGames said that during the month that the games are being judged, the site gets over 1 million hits a week.
Here is basically what he said:
The site gets 750,000 unique visitors each month, and each competition
collection (they've had 4 so far) gets 1-5K views each day. The competitions
each got around 1,000,000 hits during the competition judging period (about
3 weeks), and this time (competition 5) is expected to "eclipse" the number
of previous visits because of some "viral" directions they are taking (ie. letting other game portals host the games simultaneously).
I hope my games get played...I hope people visit my website as a result of that, and I hope I get work from a few of those visitors.
Go play games...not just mine, play the other submissions too...these are brand new games by developers who worked very hard to get these games submitted in a very short amount of time.
Here's a
direct link to the game on my website, and a link to the
JayIsGames Competition page.
Oh, and that's my voice going through the flight check. I found an actual 777 flight check (the actual flight check sequence is really really long and complicated) and got some ideas from it.
jorge